ESCAPE ROOMS
> 5 THEMED WORLDS · 60 MINUTES EACH · ALL PRIVATE BOOKINGS
Five escape rooms in Singapore, all inside GR.iD — a short walk from Dhoby Ghaut MRT (CC1/NE6/NS24), Bencoolen MRT (DT21), and Little India MRT (NE7/DT12). Every session is fully private: no strangers, no shared timeslots. Just your group, one room, 60 minutes.
Rooms range from beginner-friendly (Mausoleum) to intermediate (Alcatraz 2.0, Exodus 2.0) to advanced (Castiglione, Aokigahara 2.0). If you want a horror escape room in Singapore, Aokigahara 2.0 is it — set in Japan's infamous Sea of Trees. Prefer non-horror? The other four rooms are pure puzzle and adventure. All accept groups of 2 to 12 players.
Alcatraz 2.0
Sentenced to life in the impregnable walls of Alcatraz, the infamous Raven Claw gang faced an unyielding future of confinement. Then cryptic clues began appearing, etched into the prison walls — elusive messages hinting at a possible escape. Pool your cunning and courage to decipher the hints and craft a daring escape plan.
Aokigahara 2.0 HORROR
Enter the shadowy depths of Aokigahara, the infamous Sea of Trees at the base of Mount Fuji, where magnetic forces warp compasses and legends whisper of unseen creatures. You are part of the second wave of search teams, tasked with finding a lost girl — and uncovering the fate of previous searchers, some of whom never returned. No live actors — but the sounds, atmosphere and sudden scares are very real. Not recommended for the faint-hearted.
Castiglione 2.0
Born into the confined world of a Jesuit order in Milan, an artist with a burning desire for creative freedom seizes a life-changing opportunity. Uncover the hidden layers of his paintings and decode cryptic messages left behind in his quest for fulfillment.
Exodus 2.0
Enslaved in Egypt, the Israelites had fallen into despair. Then a mysterious stranger arrived and demanded the Pharaoh release them. That fateful night, they followed him out of Egypt — but the Pharaoh's chariots give chase. Can you escape the clutches of the pharaoh?
Mausoleum 2.0
You wandered deep into the restricted area of the Terracotta Army site to feed your curiosity — and lost your way. A door appears. You lead everyone in, and it shuts from the outside. Then you notice a reflective liquid filling up the room. Can you escape before you are drowned by mercury?